You are here2010 game - Breakaway

2010 game - Breakaway


Game Basics


   The FIRST 2010 game, Breakaway, is loosely modeled off of soccer. Model done in sketchup by Erik 2062 The field is divided into six zones by two bumps running across the field and a center line. All robots begin on the right-hand side of the center line, as viewed from the alliance post. To clarify, the blue robots are on the right side, and red is on the left in the diagram. Four goals are placed in the corners of the field. The goals are at either end of the field, and on the same sides as the drivers (Red drivers score in the red goals). As can be seen in the illustration, the two robots in the area the farthest from their goal each get 3 balls, the middle robots each get two, and the closest robots (you guessed it!) get one ball each. After being scored, the balls are moved back into the center of the field via the overhead chutes. Scoring is much simpler this year than it was last year. Each ball scored is worth one point. Just like in past years, there is a bonus available in the last 20 seconds of the game. In the last 20 seconds, the maximum size for robots increases drastically, into a giant upright cylinder (4?) feet across. The robots can each score 2 points by climbing above the plywood that makes up the roof of the tunnel. A robot can earn 3 points if it hangs from an already suspended robot. Early estimation (read: the team crawling around pretending to be robots) shows that relatively few goals will be scored during the game - 10 to 15. The bonus points become very significant in this light.


More complicated


Now, let me explain what restrictions we are given by the game rules. First of all, there are some rules that restrict robot's movement on the field. These include, for example, a rule that a robot cannot cross a midline during the autonomous mode, or that robot must remain within a field perimeter. Also, a robot cannot grab or damage the soccer balls and it cannot control the ball's movement by any mechanisms above the bumper zone. The ball cannot extend inside the robot's frame perimeter more than 3 inches. Furthermore, a robot cannot extend itself out of the bounds of the field in any way. It cannot damage other robots or the field itself. 


Game Video


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